joint constraints on models

A question regarding the exporter for 3ds max:

Since 3ds max allows users to impose joint constraints and such, will those translate to the EGG models when they are exported? That is, will I be able to construct, say, a person in 3ds max, with joints properly constrained, and have the model obey those constraints in Panda (for instance using the physics engine)? I ask because Panda’s physics engine is lacking in joint constraints, and I’m trying to find a way around those sorts of rigid-body dynamics issues without having to implement my own physics engine (or integrate somebody else’s, etc).