Before I place my Mouse Cursor over the game window, the fps is at 390. The moment I place the Mouse Cursor over the window the fps falls between 320 and 330.
I’m considering this normal, but I want to make sure this “Mouse over the Window” fps drop is normanl and not related to damaging code on my part.
hovering your mouse over the panda window takes: 0.561 ms
if you would start with 30 fps, that would bring your performance to 29.5fps.
this is hardly a “drop”. if you have some gui-elements that watch the mouse position to respond to inputs and on-hovers that could very well take half a millisecond of computing time.
From around 24 FPS upwards the human eye/brain recognizes slideshows as animations. Everything above makes the viewing less stressing, but the illusion of movement needs nothig more.
On a big screen, with fast moving objects 24 fps can be a bit low without motion blur, so 30+ would be good. Anything above 60 is a overkill unless the extra framerate is needed for a.i. or some other offscreen simulation.
It will take the same time for an object to move across the screen, but if the screen is physicaly bigger then the speed of that object will be faster (speed=distance/time).
Some people may see the movement as jagged, but just in some scenarios and I can’t realy quote any numbers (I’ve read some papers on this topic, but I’m not sure how reliable they are).