So I,m testing the toon shader from the shader example for my game to make the graphics look nicer, and I was wondering if there is a way to reduce the reflectiveness of the light off the model using panda3d by altering a attribute in the light?
I did some research on this board and found that changing the shininess of the material will do the trick, but I,m wondering if there is a easier way to do this rather reworking each model used. sorry for the frequent comeback for help, and I would be grateful for anyone’s help.