Hi, My question might be stupid so excuse me if so.
Anyway, I was playing around with shaders GLSL shaders, and what I noticed is whenever I apply a custom shader to my node the setShaderAuto() is no more has effects on that node, it seems it got replaced.
So I guess we can apply just one single shader to the node?
because I wanted to apply a custom shader that do the textures mapping and I didn’t want to lose the advantage of using AutoShader which is useful for shadow casting, (I believe creating custom shader for shadow casting is not easy task, since am a newbie in 3D and).
So what you thing? how I can use the autoSader beside my custom shader?