Hello, I have a question, is there a fancy way to obtain the HPR (or at least the pitch) of the surface normal in panda3d? I heard that there are vector calculators in panda3d, maybe something like this for example…
or using blender 3d’s terms, the face, like…
if not, is there code to calculate this?, Let me explain my situation to make things clear, I,m using the “self.actor.headsup” code to allow my character to move on walls, and it is working great, but I have a problem, I want to implement “if” statements that can read the information of the “headsup” code before it actually takes effect.
So I can better control the situation of my game, I thank anyone who is willing to help.