This would be so amazing! I was already thinking I’d need to get comfy with Unity or some other engine to play with iPhone development eventually, this would spare me the bother.
Python. Basically the IPhone is like a little Mac, and we don’t require Objective-C when writing Panda apps on the Mac.
Objective-C is necessary only for calls into Cocoa and similar interface libraries. Since Panda normally handles all these low-level calls anyway, there’s no reason to burden the application programmer with Objective-C (unless he chooses that language, of course).
That sounds great! I asked cause I think read somewhere while researching on python for the iPhone that something in the apple developers agreement restricted the use of python on the iPhone.
No reason Panda can’t be compiled for ARM, just like any other C++ program. We already compile for i386 and ppc, and we used to compile for SGI’s MIPSPro chipset as well.
I think the line you’re thinking of is from paragraph 3.3.2:
At first blush, this appears to preclude the use of all interpreted languages. But the key word there is “downloaded.” The point is not to exclude the use of an interpreted language within an application, but to exclude the production of an application that can be used to download and run new code that was not part of the original application. That is, Apple doesn’t allow applications that run other applications, presumably because that interferes with Apple’s ability to charge fees on a per-application basis.
I don’t think there’s anything in that sentence that precludes a self-contained application from running an interpreter on itself. (And indeed, it would be difficult to define such a behavior precisely anyway.)
The good old rusty triangle! Wow, that’s awesome indeed, David!
I’m wondering if we also should have an iPhone download on the download page, later, when the port is finished.
Haha, I think getting Python integration and the touchpad working first is slightly more important
About the webcam: it appears OpenCV works for iPhone, so that would be just a matter of compiling with OpenCV, I guess.
Hmmm, the iPhone has multi-touch right? So to get it working panda will need a multitouch interface… and this makes me wonder if its possible to get such an interface working under Linux or Windows at well? I’ld be rather curious to see what kinds of interface could be created by plugging two mice into a computer, one per hand. Or even just good old fashioned split screen multi-player.
Oh, and this iPhone support, especially how quickly its coming together, is sweet:-)
Sounds to me like either the mouse interface would have to be extended to support multiple clicks at the same time, but maybe it would be easier if a new sort of device was created that just throws an event for every click, or so, or supports polling for multiple clicks.
I’d indeed be very interested to see what can be done with it. I’d be almost tempted to buy an iPhone myself.