So, I’m using Blender as my level-builder. (Specifically, an old version, with a modified version of YABEE as my exporter.) For the most part, this has worked well–including in allowing me to specify collision geometry via “Collide” tags.
Except that I now want to specify an Inverse Sphere collision-object, and it doesn’t seem to be working.
Specifically, I have a cube that should be exporting with the following tag:
<Collide> { InvSphere descend }
When I run my program, I find the cube still present as visible geometry (thus not converted to collision geometry), and am presented with the following error:
Warning in /home/thaumaturge/Documents/My Game Projects/MoonsInCrystal/Content/BaseGame/Moons/PlantMoon/Levels/seedChamber.egg at line 2227, column 30:
<Collide> { InvSphere, descend }
^
Unknown collision solid type InvSphere,
I did find mention on the forum of the following PRC entry, but adding it as a “loadPrcFileData” line at the start of my program doesn’t seem to help.
egg-object-type-invsphere <Collide> { InvSphere descend }
Any ideas?