Inverse Projection and Depth Buffer

I’m not familiar with that process myself, I’m afraid, so I’ll stand aside for someone else to hopefully provide more help.

That said, have you looked at the shadow-mapping sample-programs? Those use depth-buffers, I believe, and may give you some hints regarding where to look in order to acquire your depth-map.

[edit]
Actually, have you looked at this thread, just beside yours at time of writing? The original poster there seems to be rendering a depth-texture, and the most recent post (again, at time of writing) seems to indicate that they have it working.