Of recent, I’ve been seeing in my console output the following error message:
:display:gsg:glgsg(error): Invalid ShaderPtrSpec type 4 for shader input 'lightingLocations'
(And the same for another input.)
As best I recall, this has only fairly recently started popping up; I don’t know whether it’s due to something that I added recently to my project, or due to changes in my system, or to an update in Panda.
I’ve performed a search of the forum and taken a quick look at Panda’s code-base, and haven’t found mention of this error. (I even tried just looking up ‘"Invalid’ (i.e. with a leading pair of inverted commas).)
Presumably I’m doing something, well, invalid with some use of the shader-inputs somewhere, but it’s not clear to me whether this is on the Python-side or the shader-side, let alone specifically which applications of these inputs are causing the problem.
Does anyone have any insight on the matter?