interval rotation problems

i have another problem. I want to animate more object one after another through the rotation’s interval. I create a cLerpNodePathInterval, add it to a CMetaInterval sequence and loop the sequence. In a task called each 0.01seconds i call the step method of the global pointer of CIntervalManager.
i load the first mesh and the object rotate correctly. When i load the second object, the first stops to rotate !

thanks for all!!! :smiley:

Perhaps you gave both intervals the same name?

For historical reasons, the IntervalManager follows the convention that each interval should have a unique name. If you start a new interval with the same name as a previous interval, the IntervalManager automatically stops the previous interval.

This is sometimes seen as a feature, but admittedly it’s more often a nuisance. But that’s the convention.


now run correctly!!