I just installed Panda3D 1.8.1 on my MacBook Pro, running Mac OS X 10.9.5. When I tried to run the example programs, I got the error message mentioned on the “Getting Started on OSX” page regarding the Cg toolkit. Obviously I found that page, but since the Cg framework was from NVIDIA, I thought it wouldn’t be applicable; my graphics adapter is the Intel HD Graphics 4000. Yet there was no comment here connecting the two. I was puzzled and frustrated. I was about to post a question asking what to do, but I thought I’d simply install the Cg toolkit from NVIDIA’s site and give it a try, figuring it wouldn’t hurt, at least not much.
I was surprised when that worked. Either that toolkit doesn’t talk directly to hardware, or the Intel hardware presents the same interface that the NVIDIA adapters do.
Regardless, it worked. My suggestions:
- If you’re trying to get Panda3D running with a similar setup (which seems not too unlikely, since I believe most of the MacBooks are using Intel graphics hardware), just go ahead and install the toolkit.
- Panda3D people: you might add a note on the “Getting Started on OSX” page to this effect, so that others don’t experience the same puzzlement and lost time that I did.
Onward and upward! I plan to use Panda3D as a basis for tutoring on 3D graphics programming, so having it running is a Real Good Thing