In the engine internally 32 bit float or 64 bit is the used precision

this is for creating large maps with no custom loading code necessary to be written

in NeoAXis game engine the default used precision is 64 bit

is it applicable here?

Hi, welcome to the community!

Panda3D supports both. The default is 32-bit, which is good for performance and enough for the vast majority of use cases. However, Panda3D can be recompiled in 64-bit float mode for applications that need it, such as massive open-world space games.

thanks for your response