Are there any factors that might significantly slow down Panda’s conversion from egg to bam?
To explain, I have a moderately-large level. While export to egg takes long enough, it’s not too bad. (Somewhere between twenty minutes and an hour, I think–I’m not sure, as I usually let it run while I’m elsewhere.) However, when I load it into my game and it’s (presumably) converted to bam, the process seems to take somewhere between two and three hours–again, I’m not sure.
This only occurs when the level is first loaded; subsequent loads are quick, presumably because they use the cached bam file.
It might help for me to use “egg2bam” directly and have the level just load the bam file, thus removing the overhead of my IDE and the game itself during conversion, but I’m wondering whether some feature of my level might not be a problem.