Importing shaders from maya

Hello!

I just started using panda3d, and i was wondering if I’m missing something, but when i export something as .egg from maya, it doesn’t export the default phong shader values (color/specular color/etc), they show up as flat white objects without any shading whatsoever in pview/panda3d.
Only the texture information gets exported.

So my question is, is there a way to export those values, or do i have to create them from scratch in panda?

model in maya: justletit.be/~brum/pandafos.png
model in pview: justletit.be/~brum/pandafos2.png

They look flat because you have to enable lighting. In pview, hit ‘L’, and in your panda code, try adding a light and turning on per-pixel lighting using the auto shader generator. It looks like the rock and pillar are just default gray, which will show up near-white without lighting on.