This is the tutorial series I found for Blender 2.6:
http://wiki.blender.org/index.php/Doc:2.6/Tutorials/Your_First_Animation/1.A_static_Gingerbread_Man
http://wiki.blender.org/index.php/Doc:2.6/Tutorials/Your_First_Animation/2.Animation
What I do know(I think)
- I can export as .x from Blender and I can use that format with the Panda3d engine?
My question is simply. By following this tutorial to the letter and to the end will I successfully have a model that is animated and that doesn’t lose textures?
Or should I say, is there anything that needs to be done differently than what the tutorial teaches?
Thanks because I’m new to this modeling stuff and I want to get this down so I can make my own fully animated game characters.
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