How to use stencil maps(texture splatting)?

EDIT: This appears to be what you and I want:
[url]terrain texture splatting, fixed-function]
however I have no clue how to multiply the result with CSPrimaryColor as rdb mentions (I want my game to have shading without the shaderGenerator, if that makes sense)

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Ah, I have (ironically) just recently been searching trying to figure out how to do exactly what it looks like you’re trying to do!

This is good news for me, anyway I (could be very wrong, however) this appears to be called texture splatting (at least a search in google appears with these results…)

I know, that was barely helpful, just sayin’ I’d really like to know how to do the same exact thing :wink:

~powerpup118[/url]