I have a rigged model with bones and key shapes (morph targets).
The model in gltf and imported using panda3d-gltf.
I can see the “morph” line using actor.listJoints()
I have tried something like this:
np = actor.control_joint(None, 'modelRoot', '1') np.set_x(1.0)
But panda keeps telling: “Actor(warning): Cannot control joint 1”
I even tried to use key shape names instead of index.