There is the function decimate under Blender. But there is also that sort of function under Ogre3D - or it was D3DXSimplifyMesh of DirectX. I’ve seen that in demomaster 0.8 the LOD function is just a switch between 4 models, probably decimate with blender.
Is there a function built in Panda3D ? What is the flattenStrong function ?
Is there an external tool like pDecilateEgg.exe ?
if not, how to preserve UV Mapping from decimate function ? I’ve found this script : wiki.blender.org/index.php/Doc:M … ly_Reducer - it functions well.
With that, we can use the LOD function wich is explained with EggExporter “export-lod.blend”.