Setting the fog effect through the texture method is only effective for the currently set object, and has no effect on other characters in the scene. I want to ask if there is a way to achieve a fog effect that is effective for all characters in the scene, so that only the characters and the scene near the player are lit. I tried to use the texture method, and ultimately failed. It should be that I don’t know much about panda3d. At present, I can only ask everyone for help again!
You can apply the texture to all objects. It’s not restricted to a single object.
Indeed, I also tested setting the same texture for all characters, but then I had no way to achieve the partial lighting using a brush. Or am I lighting it wrong?