Just like this.
I’ll add ColorRamp converter,MixRGB,HDRI for light and etc to make this terrain more beautiful.
So any code snippets please?
And…
Do we have any solutions to make the cooperation between panda3d and blender closely?
For example,I’ve got a really beautiful scene or character model.But it will crash when import it into panda3d.
I think this is a general problem that many faced.
Well,now I am able to make a terrain and import it into panda3d.Thanks.
Now I am trying to add textures.
So can blend2bam transform normal map or other materials correctly and automatically?
Ah, that’s a pity. Well, I suppose that as long as it’s no longer crashing it’s not a major issue–although I do worry that it’ll happen again, given that we don’t know what caused it.
It seems that the answer is no.
I got this warning when generating bam by blend2bam.
“WARNING: More than one shader node tex image used for a texture. The resulting glTF sampler will behave like the first shader node tex image.”
Actually,I just did this.
What is the issue precisely that you need help with? Are you having trouble with making the terrain transparent? If you don’t want to make the terrain transparent, why do you need to assign the alpha channel?
Thanks for your reply.
Well,actually I just got a texture with transparent and I am curious about it.
Because maybe I will use it later.
I will open a new topic if you thought it should be.
On a sidenote, I would suggest making sure that you are using the latest version of Blender. It’s possible that the glTF exporter in Blender was later updated to add support for more material node combinations.