I’m trying to make a minimap for a car game im developing with Rainbow Brit.
What I want to achieve is to hang a camera above the scene and use the camera output as a texture on a minimap model in aspect2d. I’ve been looking at the manual (GraphicsBuffer, texturebuffers etc) and the forums for a clue as to how to achieve this, but I can’t figure out to do it.
Could someone with a clear understanding of how to do this point me in the right direction please?
I read that it should also be possible to make a texture card from a texturebuffer, which would be nice since then I would not need to worry about making a model to hang the texture on. Some directions here would be appreciated, too.
I wanted to use little icons on my minimap (which happens to be a fishfinder) so I used texture cards instead of a camera. I took my PNG images and compiled them into one egg file like this: