How to disable self-shadowing with lightmapped objects ?


How do you disable self-shadow on an object or in the entire scene ?

I searched on the forum, but i found no simple answer to it.

Can panda3d do it with the built-in shadow system or not.

I am creating a lightmap texture in blender for the level.

The level must not cast the shadows in the same place where they are baked, on itself.
The level must receive shadows from any other object
The level must cast its shadow on any other objects.

Please if you can post a demo, do it :slight_smile: