How to apply screen shaders?

I kind of understand the basics of using shaders on geometry/models, but I haven’t been able to figure out how to go about using shaders for postprocessing effects, applied to the camera or the screen.

For example, how can I apply this Fisheye effect to the camera? https://www.geeks3d.com/20140213/glsl-shader-library-fish-eye-and-dome-and-barrel-distortion-post-processing-filters/

thanks

You can use FilterManager to do post-process effects: https://docs.panda3d.org/1.10/python/programming/render-to-texture/index

1 Like

thanks! I missed that when looking at the docs!