- Make the meshes
- Edit the meshes (opt.-depends on what you want to do)
- Make the armature (opt. change the armature view-see armature tutorial)
- Move the armature and size it so that it stays on the area you wish to alter (opt.-if you can’t see the armature, go in Wireframe mode)
- Modify the mesh with the armature do not press Apply
- Make the animation by animating only the armature in Pose Mode (here he will take the name as bone) (search an animation tutorial for help how to set keyframes)
- Weight paint the Mesh
- Export it with Chicken 1.0
Troubleshooting:
- If no animation occurs then you either skipped step 5 or press apply
- If the animation in egg does not occur, then you should try the old fashion armature assigning:
a. Select both mesh and armature
b. press Ctrl+P, select Armature then the 3rd or 4th option
Note: all this must be done with more vertexes; if you have a basic shape just press in Edit Mode W and select Multi and select at least 6