Heh, seems like you guys misunderstood. And yes Jo, I am using Maya. I switched instantly from blender to maya when I discovered it was so easy to export egg files from maya since I know how to use Maya and have been using it for a while. One of the artists uses 3dmax, not me .
I know how to export egg files, do collision tags, etc, although I’m still trying to figure out all the egg file tags. My question was just what approach are you taking. I suppose you guys generally don’t have a systematic approach to how you set up your models for use. Well, it’s ok.
A little background for those who are wondering about my strange story (this is mostly aimed towards what treeform said):
I have a small team right now. I’m one of those do it all kind of guys since I pick up kind of fast. For this reason I am taking the lead in the team, and for that purpose I am learning EVERY aspect of working with panda and all of the tools that we will be using with it. That’s just how I work.
If I were the artist, I wouldn’t want some amateur chump telling me how to do my job. The sound guy I don’t even mess with because he’s kind of moody. Of course, the lead programmer, who is a friend of mine, absolutely wont let me share any of his code here or anywhere else. Whenever I make something myself I usually have him clean out the bugs, and that’s why some of my questions are stupid.
As the team is working on the core mechanics of the game, which they can handle without me, I am organizing everything and basically learning everything I can before we really get to work.
End of story
Thanks for taking the time to read that, and look forward to seeing my work.
EDIT: And thanks a lot for that link to the egg info, Jo , I was wondering where that was.
Second Edit: I was already using that edited mel script that you posted, along with a small fix for 2008 that someone else posted. I’m grateful for being able to directly export stuff from maya.