How do I use SSR in Render Pipeline?


I’ve been using Render Pipeline to develop a small procedurally generated game.

However, even though the plugin is enabled, SSR doesn’t work, it just keeps reflecting off of the Blender Default World.

Can anyone help? Thanks.

I have no experience with RenderPipeline, but I think you would need to generate a new environment map, or create and position a light probe.

Upon further investigation, there is a plugin:

Although even though it’s enabled, it doesn’t work? :thinking: