I’m still here, I didn’t post up a couple questions then leave never to return… I just get really busy with outside stuff from time to time.
Anyway, I’m not sure conceptually how to setup the camera for a 3d isometric style game. I can reparent the camera to the character and as the character moves the camera follows just fine. However, I don’t want the camera to rotate around the character as it turns. I realize I can manually reposition the camera every frame, but I’d much prefer a method that creates, parents, positions, whatevers the camera relative to the character then just move the character around and have the camera automatically remain at a fixed position relative to where the character is in the world.