I’m currently playing around with textures and I’ve come across a problem. I want to make an on screen HUD and I’ve found some temporary graphics from Doom that I’d like to use for these tests. I have made an opacity map for the image (see below for the original image and opacity map), but I have trouble getting it working. I get no transparency from using the opacity map.
I use the following code to load the texture and apply it to a CardMaker:
I tried both suggestions but nothing changed. I still don’t get any transparency. Do you know what else could be wrong? If you want, I could upload the project somewhere so you could try and see for yourself?