I’ve been trying to get collision detection working and unfortunately i’ve been getting this error during runtime:
It happens with all collsion solids and I have no idea why. The code is almost a word for word copy of the examples from the manual and traverser has been set to base.cTrav
The basic code is
self.cTraverser = CollisionTraverser('default') base.cTrav = self.cTraverser ... loads the model... collisionTube = CollisionTube(x1,y1,z1,x2,y2,z2,r) cNodePath = player.attachNewNode(CollisionNode('player')) cNodePath.node().addSolid(collisionTube) cNodePath.show() traverser.addCollider(cNodePath.node(), handler) self.accept(.....)
ps. handler is a CollisionHandlerEvent with patterns setup… and the collision tube does show up on the display. the error doesn’t crash the program either.
Can anyone help? cheers