Hi guys im new to this place and im working on a serious game making software.
the thing important here is:
do we have advanced OR hdrp render pipe line for panda3d?
if we have , how it works?
Greetings, and welcome to the forum! I hope that you find your time here to be positive!
As to your question: Depending on what precisely you want, there are indeed such pipelines!
Specifically, I’d suggest that you look at:
-
“simplepbr”
-
“complexpbr”
(There is also “renderpipeline”, but I’m not sure that it hasn’t been superseded by one or both of the above two.)
(And of course you could always write your own shaders, if you so desired.)
thanks!
Do you mean you want to render to an HDR monitor or do you mean you want to render with high dynamic range, then use tone mapping to render to an LDR monitor?
The latter works out-of-the-box with Panda. A tone-mapping filter is included with CommonFilters:
https://docs.panda3d.org/1.10/python/programming/render-to-texture/common-image-filters#the-high-dynamic-range-filter
thanks i will try that.