Am I doing something wrong? The texture looks the exact same as it did when only color is applied.
Also, do I have the maps linked to their correct Texture Stages? eg. brickRough to tsGloss.
I can upload the texture maps if needed
*ping!* Ah, that just reminded me–you’re quite right, I do think! If I recall correctly, CardMaker doesn’t generate tangents and bi-normals, and thus normal-mapping won’t work.
I don’t know whether there’s a way to convince CardMaker to generate those elements, offhand. It might be simpler to just model a quad in a 3D modelling package (such as Blender) and export it with tangents and bi-normals.
I have used it as a convenience in putting together a simple tile-based 3D world–but it’ll likely be replaced for that purpose in due course. (I’m seeing occasional gaps between cards, so I fear that I’m likely going to end up going with procedural geometry.)
I don’t know how serega-kkz did it in that example, but it should be fairly easy to make such a model in a 3D modeller such as Blender, and then export it via YABEE. (Make sure that, in the YABEE export-screen, “TBS generation” isn’t set to “no”!)