Hi!
I’m pretty bad modeling and texturing, 12 years using Blender with poor results, but i can draw and paint averagely, so i was thinking about creating a 2d game using 3d view… only quads using textures and spritesheet for animation, Z is true 3d depth, something like Disney’s multicamera works for animation so it is a 2d game with 3d implicit parallax effect depending of the Z distance on each quads…
The attached image is a 2d game, imagine this 2d game in a 3d space, where the background is a rectangle which pos is Vector3 (0, 0, 50), the player sprite is in (0, 0, 0) the foreground grass is in (0, 0, -20) … camera is in (0, 0, -30), player and camera move only horizontal, scrolling on X, the parallax effect is automatic since this is real 3D view.
A very long topic for a simple explanation, how are games like this called?.. 2.5D ?
Thanks.