Thanks and happy new year to the whole Panda3d community!
I also take this opportunity to say ‘a big Thanks!’ to all the contributors (rdb, tobspr, wezu, yourself and many others…) for the huge and amazing work done so far.
I do agree. I would say that we should (probably) try focusing in 2016 on how we can make Panda more visible and attractive to people (as a key 2016 objective). Its popularity is below its value and that’s certainly relating to communication to a certain extent. Having a growing user population is key and should not be considered as optional.
So how about (sorry to bring up some old topics guys! Please, I don’t want to use this thread to start debating in detail on all the following topics but I just wanted to bring a (very) personal PoV):
- the website new design proposed by tobspr? [url]Panda3D Rebranding]
- enhancing the manual, in particular by creating tutorials on the GLSL/shading part with some cutting-edge effects (e.g. why not trying to use some shadertoys example - https://www.shadertoy.com- and propose a full Panda adaptation? It will help beginners to start with GLSL and attract them ('Yes, it is possible to do it with Panda!')
- strongly highlighting in the Panda website all the recent games/realizations done (incl. the testimonies of the game makers in the blog - ‘Yes, I made it with Panda’)
- making communication in some gaming/python/… forums.
- setting up a Panda3d ‘WW’ conference / meeting, in order for the community to exchange /meet,share its views on the future of Panda,…
- …
Again, many thanks and let’s go for 2016!