I’m back after some years and currently want to create a flight simulator in Panda3D.
I have modeled a simple bf 109 aircraft in blender 2.8 and exported it using glTF.
The exported texture is grey with slightly green tint:
(-- screenshot removed, because as a new user, I can only add one image --)
But after loading in Panda (using the gltf importer I installed via pip), it looks really green:
Looks to me like the saturation has increased. According to gimp, the satuartion of the light parts is about 10% of 105° (hue) green. The result in Panda has about 20% of 105° green.
Also the other colors look darker/more intense.
In fact, I’ve watched this whole video Panda3D Part 14 – Loading glTF Objects in Panda3D - YouTube at once and then missed this initialization. Without simplepbr I couldn’t load the video at all and after installation it was possible. So I assumed that was it, but alas …
ps: Great what you’ve made out of that pool billard game. I’ve seen your video in the demonstration channel, where everything was still flat. What are you planning to do? I could imagine a “pub mode”, where the table is lit from a spotlight above an the rest of the room fades in smoke and shade.