Hello! I used a CollisionHandlerGravity for my game. But when I attached the camera to it, it isn’t working. I thought it only doesn’t work with camera, but every model I tried doesn’t get effected.
if you look at the example at Pusher Example — Panda3D Manual you’ll see that they’ve added pusher.addCollider(frowneyC, frowney, base.drive.node()) at the end, I think you need to do the same, please correct me if I’m wrong.
"If you are using Panda’s drive mode to move the camera around (or some other node), then you also need to tell the pusher about the drive node, by adding it into the pusher.addCollider() call:
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I am going to assume that Panda’s drive mode is referring to the default camera control that is, by default, enabled whenever a Panda application is running.
If you aren’t using this then I would actually see what happens if you remove the base.drive.node() parameter. If it still works then that’s great, if it doesn’t then keep it as a parameter.