Hi wezu-
nice work! Unfortunately, when I tried the code, I got:
File "XXXXX\p3d_gpu_particle-master\p3d_gpu_particle-master\wfx.py", line 199,
in load
shader_attrib = shader_attrib.setFlag(ShaderAttrib.F_shader_point_size, True)
AttributeError: type object 'panda3d.core.ShaderAttrib' has no attribute 'F_shader_point_size'
I use the P3D 1.9.2 x64 version.
I suspect the flag ‘‘F_shader_point_size’’ was (may?) not added in 1.9.2 but in 1.10 - see [url]Does anyone care about Point based particles?]