I got character with animation in mixamo.
so in blender3.5, I export fbx to gltf !
and when i just set my .gltf without animation, it works well.
self.devil = Actor("2.gltf") self.devil.reparent_to( self.render )
when I set .gltf with animation, my character get bigger, and very weird.
self.devil = Actor("2.gltf") self.devil.reparent_to( self.render ) self.devil.loop("dancing")
Do you know why this happen?
English is not my mother language, so it is very poor. I’d appreciate your understanding.
And thank you for reading my writing.