Glgsg: out of memory

Hello,

I am having issues where two different users are having the same GL out of memory issues. The game crashes with the windows “stopped working” message. In the output it alternates between 2 similar errors:

:display:gsg:glgsg(error): at 6522 of c:\panda3d\panda\src\glstuff\glGraphicsStateGuardian_src.cxx : out of memory

and

:display:gsg:glgsg(error): at 6333 of c:\panda3d\panda\src\glstuff\glGraphicsStateGuardian_src.cxx : out of memory

I suspect there is some sort of leak in my application. What are some things I could look at? Is it even supposed to crash outright if it runs out of graphics memory? Is there some kind of mechanism I could use to see which models are in memory, or something similar?

Thanks!

I would look at PStats, which will give insight into memory consumption and some detail about it as well.