getDriverShaderVersionMajor() returns wrong value?

GSG getDriverShaderVersionMajor() and getDriverShaderVersionMinor() should return the shader language version, however it seems that Major() returns 1 and not the actual value.

On my NVidia setup, GL_SHADING_LANGUAGE_VERSION is : "4.50 NVIDIA" however, Major() returns 1 and Minor() returns 50

Nevermind, actually I was enforcing OpenGL version 3.2 using “gl-version”, hence shader version 1.50 …