Hello,
as stated in the title, I’m having an issue with GeoMipTerrain: when I generate a terrain using an heightmap(see below), it generates a flat terrain. What am I doing wrong? Is there any known way to generate heightmaps which actually work? Funny thing: when I use a similar heightmap with HeightfieldTesselator using setVerticalScale(128) or similar it works fine
Code
self.terrain = GeoMipTerrain('terrain')
self.terrain.setHeightfield('test.png')
self.terrain.setBruteforce(True)
self.tRoot = self.terrain.getRoot()
self.tRoot.reparentTo(render)
self.terrain.generate()
HeightMap