Hi!!
I try to handle the collision between GeoMipTerrain and CollisionRay with this code:
#include "pandaFramework.h"
#include "pandaSystem.h"
#include <collisionNode.h>
#include <collisionRay.h>
#include <collisionTraverser.h>
#include <collisionHandlerQueue.h>
#include "load_prc_file.h"
#include <geoMipTerrain.h>
PandaFramework framework;
CollisionTraverser trav;
CollisionHandlerQueue* queue;
CollisionRay* ray;
void clickOnObject(const Event* ev, void* data) {
WindowFramework* win = framework.get_window(0);
float x = (2 * win->get_graphics_window()->get_pointer(0).get_x()) / ((float)win->get_graphics_window()->get_x_size())- 1;
float y = (2 * win->get_graphics_window()->get_pointer(0).get_y()) / ((float)win->get_graphics_window()->get_y_size())- 1;
ray->set_from_lens(framework.get_window(0)->get_camera(0), x, y);
trav.traverse(framework.get_window(0)->get_render());
cout << queue->get_num_entries() << endl;
}
int main(int argc, char *argv[]) {
framework.open_framework(argc, argv);
framework.set_window_title("My Panda3D Window");
WindowFramework *window = framework.open_window();
framework.get_window(0)->enable_keyboard();
load_prc_file_data("", "notify-level-collide debug");
// terrain
GeoMipTerrain *terrain;
terrain = new GeoMipTerrain("mySimpleTerrain");
terrain->set_heightfield(Filename("map.png"));
terrain->get_root().reparent_to(window->get_render());
terrain->generate();
terrain->get_root().set_collide_mask(BitMask32::bit(22));
// look at the terrain
window->get_camera_group().set_pos(0, 0, 20);
window->get_camera_group().look_at(terrain->get_root());
// collision system
queue = new CollisionHandlerQueue();
CollisionNode* cnode= new CollisionNode("ray");
ray = new CollisionRay();
cnode->add_solid(ray);
cnode->set_from_collide_mask(BitMask32::bit(22));
NodePath cpath(cnode);
cpath.reparent_to(window->get_camera_group());
trav.add_collider(cpath, queue);
framework.define_key("mouse1", "click", clickOnObject, NULL);
framework.main_loop();
framework.close_framework();
return (0);
}
but when i click on the terrain, it’s printed 0 in the terminal! (0 is the number of collisions)
where am i wrong??