Generating normal and gloss maps from a color map

The idea is to import a texture into the program like a 2d image of a tile and be able to showcase it in 3d. In order to showcase it in 3d, I would need a normal and gloss map of the given texture. How can I automatically generate these maps?
If anyone can point me in the right direction or knows of something like this already done, that would be great :smiley:

This is not a simple task. There are a lot of different approaches to do that. You can use Substance Designer or Blender for that.

1 Like

CrazyBump can do this:

AwesomeBump is a free program that seems to be made for the same purpose:

Wonderful pieces of software! Thank you very much :smiley: