I want to check whether what I’m seeing is to be expected, if I may:
I’m finding that, if I use the “device tester” sample-program to examine my controller’s axes, there seems to be a small dead-zone near zero on all axes.
That is, if I carefully move one of the thumbsticks in a given direction away from the centre, there’s a small region in which there’s no response, and if I carefully move one of the thumbsticks inwards towards the centre there’s a point at which the response suddenly snaps to zero.
I presume that the device-tester isn’t implementing this dead-zone–and indeed, it seems to correlate with the results that I’m seeing in my game.
So, is this normal with controllers, that there’s a built-in dead-zone outside of any set in software? Or does this reflect the fact that I have a (very) cheap controller, with a more-expensive one perhaps lacking that dead-zone? Or am I doing something wrong somewhere…?