FruitlessFields: procedural sandbox game


FruitlessFields by trent taray

i really kept updating this post but now

the main revamp is the cube marching terrain right now its only used has 2d surface but can be 3d and it now uses rebasing so a player can travel much further beyond what i had before
sorta have multiplayer i haven’t actually tested with a different client other than my self

things in but not yet implemented
ragdolls
physics objects only on throwing for dropping objects

it still got much more todo
like i need npcs to know about other players other than the host
adding physics cars back
adding caves
readding ground plants

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That looks like a pretty cool construction-system that you’ve built! :slight_smile:

Well done on what you’ve made thus far! :slight_smile:

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Thanks!

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Nice work! What are you going to add next?

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right now i plan on making npcs and weapons and tools, and making better models to replace my old ones.

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