I have a cylindrical model that I’ve created procedurally. The model is composed of stacked rings, each ring has 8 vertices. I’ve procedurally created triangles to connect the rings. Is there a way to move the rings while maintaining the polygon connections to its neighbor rings? I want to be able to dynamically create bends in the cylindrical model. Can I parent a ring to a dummy node, and move the dummy node around? The trouble is that the cylindrical model is one node. I want to maintain the polygon connections but be able to dynamically change the rings positions.
I’m pretty sure this is possible somehow, I’m not sure the best way to implement it.