flattenStrong with position

By default, there is a limit of 65534 vertices that are collected into any one geom by the flatten process, in order to keep compatibility with the oldest / most limited GPUs.

If you want to increase that, you could set this in Config.prc:

max-collect-vertices 2147483647
max-collect-indices 2147483647

So, I installed W10 and flatten now works as expected. But if I try my placeholder model the fps stays the same despite the flatten working. Is there some sort of auto-optimization going on? Seems strange there are only 2451 vertices/1 geomvertexdata.

This is without flatten Windows:

Known pipe types:
(all display modules loaded.)
801 total nodes (including 0 instances); 0 LODNodes.
400 transforms; 0% of nodes have some render attribute.
400 Geoms, with 1 GeomVertexDatas and 1 GeomVertexFormats, appear on 400 GeomNodes.
2451 vertices, 2451 normals, 0 colors, 2451 texture coordinates.
GeomVertexData arrays occupy 77K memory.
GeomPrimitive arrays occupy 18K memory.
1161600 triangles:
  0 of these are on 0 tristrips.
  1161600 of these are independent triangles.
1 textures, estimated minimum 3072K texture memory required.

edit:
Flatten on Windows:

Known pipe types:
  wglGraphicsPipe
(all display modules loaded.)
2 total nodes (including 0 instances); 0 LODNodes.
0 transforms; 0% of nodes have some render attribute.
16 Geoms, with 16 GeomVertexDatas and 1 GeomVertexFormats, appear on 1 GeomNodes.
980400 vertices, 980400 normals, 0 colors, 980400 texture coordinates.
GeomVertexData arrays occupy 30638K memory.
GeomPrimitive arrays occupy 6807K memory.
57 GeomPrimitive arrays are redundant, wasting 6322K.
1161600 triangles:
  0 of these are on 0 tristrips.
  1161600 of these are independent triangles.
1 textures, estimated minimum 3072K texture memory required.

Flatten on Ubuntu:

Known pipe types:
  glxGraphicsPipe
(1 aux display modules not yet loaded.)
2 total nodes (including 0 instances); 0 LODNodes.
0 transforms; 0% of nodes have some render attribute.
400 Geoms, with 400 GeomVertexDatas and 1 GeomVertexFormats, appear on 1 GeomNodes.
980400 vertices, 980400 normals, 0 colors, 980400 texture coordinates.
GeomVertexData arrays occupy 30638K memory.
GeomPrimitive arrays occupy 6807K memory.
1197 GeomPrimitive arrays are redundant, wasting 6790K.
1161600 triangles:
  0 of these are on 0 tristrips.
  1161600 of these are independent triangles.
1 textures, estimated minimum 3072K texture memory required.

Ubuntu without flatten:

Known pipe types:
  glxGraphicsPipe
(1 aux display modules not yet loaded.)
801 total nodes (including 0 instances); 0 LODNodes.
400 transforms; 0% of nodes have some render attribute.
400 Geoms, with 1 GeomVertexDatas and 1 GeomVertexFormats, appear on 400 GeomNodes.
2451 vertices, 2451 normals, 0 colors, 2451 texture coordinates.
GeomVertexData arrays occupy 77K memory.
GeomPrimitive arrays occupy 18K memory.
1161600 triangles:
  0 of these are on 0 tristrips.
  1161600 of these are independent triangles.
1 textures, estimated minimum 3072K texture memory required.