I’m building up a cube using
vdata = new GeomVertexData("boxVertData", GeomVertexFormat::get_v3c4(), Geom::UH_static);
GeomVertexWriter posWriter, colorWriter;
posWriter = GeomVertexWriter(vdata, "vertex");
colorWriter = GeomVertexWriter(vdata, "color");
.... write out each vertex of cube
This works fine normally, but after I flatten it (light, medium or strong) it looks like its color is 1,1,1,1 (white no alpha).
Known issue/Expected behavior?