Hello, community. As you see for the title, I have an issue with executing my program after compiling on Windows 10. I think that it is possible due to my old laptop that uses very old Graphics API(talking about Intel HD 4000, with the Pentium processor, it uses OpenGL 4.0, DirectX 11.1, Shader 5.0 and Vulkan 1.0), but I am NOT sure it can be all because of “drivers”… So, can YOU do me a favor and tell me how I can fix that, and if can tell all the options of what I can do to fix this error I am dealing with. Thanks for your time and patience!!! (also, I use Makefile for debugging, idk if it can be an issue)
Hi, welcome to the community!
What version of Windows is the affected machine running?
Is it a 32-bit or a 64-bit system? If the former, you need to target the win32 platform as opposed to win_amd64.