With models with texture stenciling one of the textures doesn’t change at all. Is that a bug?
I suppose I could attach a black quad in front of the camera and fade it to complete transparency (with tasks and setAlphaScale()) but want to be sure…
PS. Also a typo in the text
And all the keyboard input seems to be disabled when fading in/out
If these are expected behaviors I rather go back to setAlphaScale() on a black plane
Yeah, its a quad/plane attached to render2d(or aspect2d?).
It looks just what I need. Only I mentioned 3 weird behaviours I encountered when using transition. What will you say about those?
And I dont seem to be able to change the fade colour…