Exporting models with 3dsmax

Hey all, I’m new to this engine so bare with me.
So I’ve made some model in 3dsmax and textured it with uvunwrap

after that I threw the egg exporter on stage and exported the entire scene.
After that I get a preview… WITH NO TEXTURE!

My model seems to be entirely white… :frowning:

what could be causing this?

, ty in advance

I had the same problem:

discourse.panda3d.org/viewtopic.php?t=5641

The texture won’t show up automatically unless you edit the .egg file to point to the correct place for the image file. Let me know if you have any specific questions on this.

Now I applied a texture without any uv map and either with or without it, I just cant find a line that has a path to my texture =/

this is the code of my last egg file:

<CoordinateSystem> { Z-Up }

<Group> character {
  <Dart> { 1 }
  <Group> Box01 {
    <VertexPool> Box01.verts {
      <Vertex> 0 {
        -127.167 -128.035 0
        <Normal> { 0 0 -1 }
      }
      <Vertex> 1 {
        -127.167 127.965 0
        <Normal> { 0 0 -1 }
      }
      <Vertex> 2 {
        128.833 127.965 0
        <Normal> { 0 0 -1 }
      }
      <Vertex> 3 {
        128.833 -128.035 0
        <Normal> { 0 0 -1 }
      }
      <Vertex> 4 {
        -127.167 -128.035 256
        <Normal> { 0 0 1 }
      }
      <Vertex> 5 {
        128.833 -128.035 256
        <Normal> { 0 0 1 }
      }
      <Vertex> 6 {
        128.833 127.965 256
        <Normal> { 0 0 1 }
      }
      <Vertex> 7 {
        -127.167 127.965 256
        <Normal> { 0 0 1 }
      }
      <Vertex> 8 {
        -127.167 -128.035 0
        <Normal> { 0 -1 0 }
      }
      <Vertex> 9 {
        128.833 -128.035 0
        <Normal> { 0 -1 0 }
      }
      <Vertex> 10 {
        128.833 -128.035 256
        <Normal> { 0 -1 0 }
      }
      <Vertex> 11 {
        -127.167 -128.035 256
        <Normal> { 0 -1 0 }
      }
      <Vertex> 12 {
        128.833 -128.035 0
        <Normal> { 1 0 0 }
      }
      <Vertex> 13 {
        128.833 127.965 0
        <Normal> { 1 0 0 }
      }
      <Vertex> 14 {
        128.833 127.965 256
        <Normal> { 1 0 0 }
      }
      <Vertex> 15 {
        128.833 -128.035 256
        <Normal> { 1 0 0 }
      }
      <Vertex> 16 {
        128.833 127.965 0
        <Normal> { 0 1 0 }
      }
      <Vertex> 17 {
        -127.167 127.965 0
        <Normal> { 0 1 0 }
      }
      <Vertex> 18 {
        -127.167 127.965 256
        <Normal> { 0 1 0 }
      }
      <Vertex> 19 {
        128.833 127.965 256
        <Normal> { 0 1 0 }
      }
      <Vertex> 20 {
        -127.167 127.965 0
        <Normal> { -1 0 0 }
      }
      <Vertex> 21 {
        -127.167 -128.035 0
        <Normal> { -1 0 0 }
      }
      <Vertex> 22 {
        -127.167 -128.035 256
        <Normal> { -1 0 0 }
      }
      <Vertex> 23 {
        -127.167 127.965 256
        <Normal> { -1 0 0 }
      }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 0 1 2 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 2 3 0 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 4 5 6 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 6 7 4 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 8 9 10 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 10 11 8 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 12 13 14 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 14 15 12 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 16 17 18 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 18 19 16 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 20 21 22 <Ref> { Box01.verts } }
    }
    <Polygon> {
      <RGBA> { 1 1 1 1 }
      <VertexRef> { 22 23 20 <Ref> { Box01.verts } }
    }
  }
}

it definetly wont work without asign it. as you can see. the egg file neither contains your texture/material nor does it contain UV-coordinates.

Well but I assigned it in 3dsmax and did a uvunwrap on it.
When I export it in the model section choosing the option to export the whole stage it should also export the uv’s and anything assigned it.
…what else do I need to do then?

Sorry, I forgot to ask what version of Max you are using. I’ve never had any trouble in 8, but 2009 is where there have been changes made. Here is a sample of the texture area from a model in Max 2009:

<Texture> Tex2 {
  "martellianhead.jpg"
  <Scalar> format { rgb }
  <Scalar> wrapu { repeat }
  <Scalar> wrapv { repeat }
  <Scalar> minfilter { linear_mipmap_linear }
  <Scalar> magfilter { linear }
  <Scalar> envtype { modulate }
  <Scalar> uv-name { m1 }
}

I don’t know if you can add something like that to a model that doesn’t have it already, but I would think it would cause problems.

With anything before 2009, the UV worked fine no matter what texture image file I put to it. I can send you an example of that if you want.

Oh god, seems that 3dsmax 2009 is rly unfitting for this work…
Won’t it be just better to download another 3d program and import my work made in 3dsmax? Maybe I should learn to do it in blender but there isn’t much information on it =/

Ty for your help all

EDIT: Blender is one of the most confusing tools ever! I managed to get the exporter in but when I import the 3ds file. The animations and textures aren’t there so I need to apply em all over again.

I need a good alternative for this but it always gets jerky =(

Okok so I found a second solution here on the forums but I need to know its a right one. So there also is a .x format now I only need to find the right converter/plugin for it.

Would this be a better solution? I know there is a catch but, can someone inform me?

ty in advance

EDIT: The export works fine, don’t know about the animation yet but my texture needs to be applied with scripting and then I eventually lose my UV-maps. This is rly getting frustrating >:(

EDIT2: So I exported, I get a white object x_X and this is my code.
When I change the path of my texture in the code it still fails x(

xof 0303txt 0032
template Frame {
 <3d82ab46-62da-11cf-ab39-0020af71e433>
 [...]
}

template Matrix4x4 {
 <f6f23f45-7686-11cf-8f52-0040333594a3>
 array FLOAT matrix[16];
}

template FrameTransformMatrix {
 <f6f23f41-7686-11cf-8f52-0040333594a3>
 Matrix4x4 frameMatrix;
}

template Vector {
 <3d82ab5e-62da-11cf-ab39-0020af71e433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template MeshFace {
 <3d82ab5f-62da-11cf-ab39-0020af71e433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template Mesh {
 <3d82ab44-62da-11cf-ab39-0020af71e433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template MeshNormals {
 <f6f23f43-7686-11cf-8f52-0040333594a3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template ColorRGBA {
 <35ff44e0-6c7c-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <d3e16e81-7835-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template Material {
 <3d82ab4d-62da-11cf-ab39-0020af71e433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template MeshMaterialList {
 <f6f23f42-7686-11cf-8f52-0040333594a3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}

template TextureFilename {
 <a42790e1-7810-11cf-8f52-0040333594a3>
 STRING filename;
}

template Coords2d {
 <f6f23f44-7686-11cf-8f52-0040333594a3>
 FLOAT u;
 FLOAT v;
}

template MeshTextureCoords {
 <f6f23f40-7686-11cf-8f52-0040333594a3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}

template Animation {
 <3d82ab4f-62da-11cf-ab39-0020af71e433>
 [...]
}

template AnimationSet {
 <3d82ab50-62da-11cf-ab39-0020af71e433>
 [Animation <3d82ab4f-62da-11cf-ab39-0020af71e433>]
}

template FloatKeys {
 <10dd46a9-775b-11cf-8f52-0040333594a3>
 DWORD nValues;
 array FLOAT values[nValues];
}

template TimedFloatKeys {
 <f406b180-7b3b-11cf-8f52-0040333594a3>
 DWORD time;
 FloatKeys tfkeys;
}

template AnimationKey {
 <10dd46a8-775b-11cf-8f52-0040333594a3>
 DWORD keyType;
 DWORD nKeys;
 array TimedFloatKeys keys[nKeys];
}


Frame Box01 {
 

 FrameTransformMatrix {
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 }

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  -15.999853;0.000000;-16.000080;,
  15.999521;-0.000000;-15.999750;,
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  15.999804;-0.000000;16.000103;,
  -15.999526;0.000001;15.999752;,
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  15.999809;31.998964;16.000101;,
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  3;15,16,17;,
  3;18,19,20;,
  3;21,22,23;,
  3;24,25,26;,
  3;27,28,29;,
  3;30,31,32;,
  3;33,34,35;;

  MeshNormals  {
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   -0.000000;-1.000000;0.000000;,
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   -0.000000;-1.000000;0.000000;,
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   12;
   3;0,1,2;,
   3;3,4,5;,
   3;6,7,8;,
   3;9,10,11;,
   3;12,13,14;,
   3;15,16,17;,
   3;18,19,20;,
   3;21,22,23;,
   3;24,25,26;,
   3;27,28,29;,
   3;30,31,32;,
   3;33,34,35;;
  }

  MeshMaterialList  {
   1;
   12;
   0,
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   Material Material__3 {
    0.588000;0.588000;0.588000;1.000000;;
    3.200000;
    0.000000;0.000000;0.000000;;
    0.000000;0.000000;0.000000;;

    TextureFilename {
     "C:\\\\Documents and Settings\\\\Administrator\\\\Desktop\\\\3D\\\\Testobject\\\\Test\\\\testtex.jpg";
    }
   }
  }

  MeshTextureCoords  {
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   0.506322;0.476823;,
   0.991556;0.890389;,
   0.506322;0.890389;,
   0.991556;0.890389;,
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   0.472406;1.000000;;
  }

  XSkinMeshHeader {
   1;
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  }

  SkinWeights {
   "Bone01";
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}

Frame Bone01 {
 

 FrameTransformMatrix {
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 }

 Frame {
  

  FrameTransformMatrix {
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  }
 }

 Frame Bone02 {
  

  FrameTransformMatrix {
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  }
 }
}

AnimationSet anim {
 

 Animation Anim-Box01 {
  
  { Box01 }

  AnimationKey {
   4;
   11;
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 Animation Anim-Bone01 {
  
  { Bone01 }

  AnimationKey {
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   480;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,4.366164,0.188713,1.000000;;,
   640;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.037165,0.188713,1.000000;;,
   800;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.737907,0.188713,1.000000;;,
   960;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,6.037165,0.188713,1.000000;;,
   1120;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,4.366164,0.188713,1.000000;;,
   1280;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,2.371744,0.188713,1.000000;;,
   1440;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,0.700742,0.188713,1.000000;;,
   1600;16;0.462983,0.000000,0.886367,0.000000,0.000000,1.000000,0.000000,0.000000,-0.886367,0.000000,0.462983,0.000000,0.000996,0.000000,0.188713,1.000000;;;
  }
 }

 Animation Anim-Bone02 {
  
  { Bone02 }

  AnimationKey {
   4;
   11;
   0;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   160;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   320;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   480;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   640;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   800;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   960;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   1120;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   1280;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   1440;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;,
   1600;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,34.958363,0.000000,0.000005,1.000000;;;
  }
 }
}